Father Beauregarde

27 years ago, a powerful and cruel necromancer came to Stonebend. Chogrim the Corpse Speaker immediately infiltrated the town with ease and instead of killing them all and turning them into his personal army, he came to Beauregarde with an ultimatum.

Chogrim wanted Beauregarde to start the seeds of a rebellion. He wanted control of the town with Beauregarde as his puppet. Chogrim planted spies all over, mostly forcing artifacts and enchanted items under the forearm skin of people already there and controlling them. Chogrim quickly learned of Leesa and her adventures when Aungor came to visit one day, talking about her power and experience in defeating spellcasters. Chogrim ordered Beauregarde to kill Leesa and her husband.

After feeble argument, Beauregarde agreed, but begged to leave Havine alive. Chogrim agreed, waving away the threat of a child. Beauregarde couldn't bring himself to kill the couple outright, instead poisoning them when he came over for tea. He became afraid later when Havine asked to resurrect them, and drove into her skull that they were at rest and bringing them back would be selfish. He has since made sure she knows the Cleric ways, but has limited her power so Chogrim would not become suspicious.

Traits
Divine Eminence : As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting : The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

• Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (4 slots): cure wounds, guiding bolt, sanctuary • 2nd level (3 slots): lesser restoration, spiritual weapon • 3rd level (2 slots): dispel magic, spirit guardians

Actions
Mace : Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.